warhammer-aos-orcs-and-goblins-en, Gry Bitewne, Age of Sigmar

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//-->ORCS GOBLINS&WARSCROLLSCOMPENDIUMINTRODUCTIONNothing slaps a grin onto a greenskin’sface like a good bit of smashing stuffup. Whether thuggish orruks or sneakygrots, drunken gargants or dumb-as-rock troggoths, all live for the day theGreat Waaagh! is declared.Part holy crusade, part anarchic riot,the Great Waaagh! sweeps acrossthe realms laying waste to all in itspath. So do the greenskins worshipGorkamorka, through total destructionand indiscriminate mayhem.The warscrolls in this compendiumallow you to use your CitadelMiniatures collection in fantasticalbattle, whether telling epic stories setduring the Age of Sigmar, or recreatingthe wars of the world-that-was.WARSCROLL KEY1. Title:The name of the model that thewarscroll describes.2. Characteristics:This set of characteristics tells youhow fast, powerful and brave the model is, and howeffective its weapons are.3. Description:The description tells you what weaponsthe model can be armed with, and what upgrades (ifany) it can be given. The description will also tell you ifthe model is fielded on its own as a single model, or aspart of a unit. If the model is fielded as part of a unit,then the description will say how many models the unitshould have (if you don’t have enough models to field aunit, you can still field one unit with as many models asyou have available).4. Abilities:Abilities are things that the model can doduring a game that are not covered by the standardgame rules.5. Keywords:All models have a list of keywords.Sometimes a rule will say that it only applies to modelsthat have a specific keyword.6. Damage Table:Some models have a damage tablethat is used to determine one or more of the model’scharacteristics. Look up the number of wounds themodel has suffered to find the value of the characteristicin question.1ORC GREAT SHAM ANMOVEUNDSWO25"65BR5+AVERYMELEE WEAPONSTotemic StaffWar Boar’s TusksRangeAttacksTo Hit2"1"To Wound3An Orc Great Shaman is a single model.He is armed with a Totemic Staff.Some Orc Great Shamans ride to battleon War Boars; these models have Move9" instead of 5" and gain the War Boar’sTusk attack.WAR BOARDESCR IPTIONSAVE12Rend4+4+Damage3+4+--D314Waaagh! Energy:Add 1 to castingrollsmade by an Orc Great Shaman thatiswithin 8" of 20 or moreOrrukmodels.ABILITIESMAGICAn Orc Great Shaman is a wizard. Hecanattempt to cast one spell in each of yourown hero phases, and attempt to unbindone spell in each enemy hero phase.AnOrc Great Shaman knows the ArcaneBolt,Mystic Shield and Gaze of Mork spells.As the Shaman chants and thrusts hishead forward, beams of green energyblast outwards to smash into his victims.Gaze of Mork has a casting value of6.If successfu lly cast, select up to 3 visibleenemy units within 20". Roll a dicefor eachunit chosen; on a 1 it escapes unharmed,on a 2-5 it suffers 1 mortal wound, andona 6 it suffers D3 mortal wounds.GAZE OF MORK5KEYWORDSDESTRUCTION, ORRUK , GREENSKINZ, HERO, WIZAR D, ORC GREATSHAMA NORC BULLYMOVEUNDSWO5"64BR5+AVERYMELEE WEAPONSAn Orc Bully is a single model. He isarmed with a Bully’s Whip, which heusesto encourage (or simply beat) Goblinwarmachine crews to work faster.DESCR IPTIONKEYWORDSMOVEAZHAG THE SLAUGHTERERDESTRUCTION, ORRUK , GREENSMELEE WEAPONSSAVESAVEBully’s WhipRangeAttacksTo Hit2"To Wound2Rend4+Damage4+-1Get Back to Work, Maggots!:Snivellinggrots are unlikely to run away whenanOrc Bully is looming over them barkingorders. You do not have to take battleshocktests for any units ofGrot Crewthat are within 3" of this model in thebattleshock phase.ABILITIESKINZ, HERO, ORC BULLYAttacksRangeWorkshop Ltd. 2015To HitTo WoundRendDamageWarhammer Age of Sigmar © GamesUNDSWO✹4+8BRAVERY12Slagga’s SlashasSkullmuncha’s Horns, Claws and Teethncha’s Barbed, Venomous TailSkullmu1"2"3"63+4+4+3+3+-1-1-1123✹2✹6Wounds SufferedMove12"10"8"6"4"DAMAGE TABLEVenomous TailHorns, Claws and Teeth Barbed,0-23-45-67-910+654322+3+4+5+6+DESCR IPTIONMAGICCOMM AND ABILIT YAzhag the Slaughterer is a single model.andAzhag is armed with Slagga’s Slashasuponwears the Crown of Sorcery. He ridesthe great Wyvern, Skullmuncha, whoasattacks with his Horns, Claws and Teethas with powerful sweeps of his Barbed,wellVenomous Tail.FLYAzhag the Slaughterer can Fly.The Crown of Sorcery speaks to Azhagthewith a voice as dry as the grave. AzhagtoSlaughterer is a wizard. He can attemptcast one spell in each of your hero phases,one spell in eachand attempt to unbindthe Arcaneenemy hero phase. He knowsBolt, Mystic Shield and Life Drain spells.LIFE DRAINerGet on Wiv It!:If Azhag the Slaughterofuses this ability, select a single unitheroOrrukswithin 18". Until your nextandphase you can add 1 to all hit, runcharge rolls made by this unit.ABILITIESAgonising Venom:If an enemy modelsuffers a wound from Skullmuncha’sBarbed, Venomous Tail, but is not slain,a 4 orroll a dice at the end of the turn. Onmore, that model suffers a mortal wounds.as it doubles over in violent paroxysmSlagga’s Slashas:You can re-rollfailed hit rolls when Azhag fights withSlagga’s Slashas.un-As Azhag opens his maw an ancient,ofOrcish voice speaks forth and the soulsathe foe are snuffed out. Life Drain has5. If successfu lly cast, pickcasting value of24" and rolla visible enemy unit withinthantwo dice. If the total score is greaterD3the chosen unit’s Bravery, it suffersat leastmortal wounds. If the total score isD6double that unit’s Bravery, it suffersmortal wounds instead.KEYWORDSN, GREENSKINZ, MONSTDESTRUCTION, ORRUK , WYVERAZHAG THE SL AUGHTERERER, HERO, WIZAR D, ORC WARBOSS,Warhammer Age of Sigmar © GamesWorkshop Ltd. 2015Warhammer Age of Sigmar © Games Workshop Ltd. 2015GORBAD IRONCLAWMOVEUNDSWO9"8MELEE WEAPONSRangeAttacksTo HitTo WoundRendDamage74+SAV EMorglor the ManglerGnarla’s Giant Tusks1"1"523+4+3+3+-2-D31BRAERYVDESCRIPTIONGorbad Ironclaw is a single model. He isarmed with a mighty axe named Morglorthe Mangler. He rides Gnarla, a war boarof prodigious size, might and flatulence,who gores the enemy with his Giant Tusks.ABILITIESGreenskinz are da Best:You can re-roll wound rolls of 1 forGreenskinzfrom your army that are within 6" ofGorbad Ironclaw when they attack in thecombat phase.COMMAND ABILITYDa Great Leader:If Gorbad Ironclaw usesthis ability, all otherGreenskinzfromyour army add 2 to their Bravery whilstthey are within 16" of him. In addition, youcan re-roll wound rolls of 1 for these unitsif they are within 16" of him when theyattack in the combat phase. This abilitylasts until your next hero phase.KEYWORDSDESTRUCTION, ORRUK, GREENSKINZ, HERO, ORC WARBOSS, GORBAD IRONCLAWWarhammer Age of Sigmar © Games Workshop Ltd. 2015AZHAG THE SLAUGHTERERMOVEUNDSWO✹4+8SAV EMELEE WEAPONSRangeAttacksTo HitTo WoundRendDamage12Slagga’s SlashasSkullmuncha’s Horns, Claws and TeethSkullmuncha’s Barbed, Venomous Tail1"2"3"63+4+4+3+3+-1-1-1123✹2BRAERYV✹DAMAGE TABLEWounds SufferedMove12"10"8"6"4"Horns, Claws and Teeth Barbed, Venomous Tail0-23-45-67-910+654322+3+4+5+6+DESCRIPTIONAzhag the Slaughterer is a single model.Azhag is armed with Slagga’s Slashas andwears the Crown of Sorcery. He rides uponthe great Wyvern, Skullmuncha, whoattacks with his Horns, Claws and Teeth aswell as with powerful sweeps of his Barbed,Venomous Tail.FLYAzhag the Slaughterer can Fly.MAGICThe Crown of Sorcery speaks to Azhagwith a voice as dry as the grave. Azhag theSlaughterer is a wizard. He can attempt tocast one spell in each of your hero phases,and attempt to unbind one spell in eachenemy hero phase. He knows the ArcaneBolt, Mystic Shield and Life Drain spells.LIFE DRAINCOMMAND ABILITYGet on Wiv It!:If Azhag the Slaughtereruses this ability, select a single unit ofOrrukswithin 18". Until your next herophase you can add 1 to all hit, run andcharge rolls made by this unit.ABILITIESAgonising Venom:If an enemy modelsuffers a wound from Skullmuncha’sBarbed, Venomous Tail, but is not slain,roll a dice at the end of the turn. On a 4 ormore, that model suffers a mortal woundas it doubles over in violent paroxysms.Slagga’s Slashas:You can re-rollfailed hit rolls when Azhag fights withSlagga’s Slashas.As Azhag opens his maw an ancient, un-Orcish voice speaks forth and the souls ofthe foe are snuffed out. Life Drain has acasting value of 5. If successfully cast, picka visible enemy unit within 24" and rolltwo dice. If the total score is greater thanthe chosen unit’s Bravery, it suffers D3mortal wounds. If the total score is at leastdouble that unit’s Bravery, it suffers D6mortal wounds instead.KEYWORDSDESTRUCTION, ORRUK, WYVERN, GREENSKINZ, MONSTER, HERO, WIZARD, ORC WARBOSS,AZHAG THE SLAUGHTERERWarhammer Age of Sigmar © Games Workshop Ltd. 2015ORC WARBOSSMOVEUNDSWO5"7MELEE WEAPONSRangeAttacksTo HitTo WoundRendDamage64+Boss ChoppaMassive ChoppaGreat Waaagh! BannerWar Boar’s Tusks1"1"2"1"63423+4+4+4+3+3+4+4+-1-2--1D311SAV EBRAERYVDESCRIPTIONAn Orc Warboss is a single model. SomeOrc Warbosses are armed with a BossChoppa and a Boss Shield, while otherswield a pair of Boss Choppas. Some insteadenter battle with a single Massive Choppaor a Great Waaagh! Banner.WAR BOARABILITIESChoppa Boss:Orc Warbosses can carvetheir way through even more foes whenthey wield a pair of Boss Choppas. TheseBosses make 8 attacks, instead of 6.Great Waaagh! Banner:An Orc Warbosswith a Great Waaagh! Banner gains theTotemkeyword. You can re-roll allwound rolls of 1 forOrrukunits fromyour army that are within 16" of a GreatWaaagh! Banner when they attack in thecombat phase.Boss Shield:You can re-roll all failedsave rolls for an Orc Warboss with aBoss Shield.COMMAND ABILITYWaaagh!:If an Orc Warboss uses thisability, then allOrrukunits from yourarmy that are within 12" of him whenthey attack in your next combat phase arefrenzied. All models in these units make 1extra attack with all of their melee weapons.Some Orc Warbosses ride to battle on WarBoars; these models have Move 9" insteadof 5" and gain the War Boar’s Tusks attack.KEYWORDSDESTRUCTION, ORRUK, GREENSKINZ, HERO, ORC WARBOSSWarhammer Age of Sigmar © Games Workshop Ltd. 2015 [ Pobierz całość w formacie PDF ]

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