warhammer-aos-skaven-en, Gry Bitewne, Age of Sigmar

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//-->S K AV E NWARSCROLLSCOMPENDIUMINTRODUCTIONScreeching and scrabbling throughouttime and space, the skaven gnaw at thefringes of every nation. The Childrenof the Horned Rat infest the MortalRealms much as vermin infest a sewer,watching, lurking and sniffing outopportunities to further their vileagendas. They are each desperate torise above friend and foe alike, and willcommit acts of shocking betrayal todo so, for all skaven possess a viciousingenuity born of a desire for conquest.The warscrolls in this compendiumallow you to use your CitadelMiniatures collection in fantasticalbattle, whether telling epic stories setduring the Age of Sigmar, or recreatingthe wars of the world-that-was.WARSCROLL KEY1. Title:The name of the model that thewarscroll describes.2. Characteristics:This set of characteristics tells youhow fast, powerful and brave the model is, and howeffective its weapons are.3. Description:The description tells you what weaponsthe model can be armed with, and what upgrades (ifany) it can be given. The description will also tell you ifthe model is fielded on its own as a single model, or aspart of a unit. If the model is fielded as part of a unit,then the description will say how many models the unitshould have (if you don’t have enough models to field aunit, you can still field one unit with as many models asyou have available).4. Abilities:Abilities are things that the model can doduring a game that are not covered by the standardgame rules.5. Keywords:All models have a list of keywords.Sometimes a rule will say that it only applies to modelsthat have a specific keyword.6. Damage Table:Some models have a damage tablethat is used to determine one or more of the model’scharacteristics. Look up the number of wounds themodel has suffered to find the value of the characteristicin question.1QUEEK HEADTAKERMOVEUNDSWO26"65BR3+AVERYMELEE WEAPONSDwarf GougerBarbed SwordRangeAttacksTo Hit1"1"To Wound3Queek Headtaker is a single model.Hewields the fabled Dwarf Gouger in oneclaw and a Barbed Sword in the other.He is protected by War-shard Armourand carries the severed heads of hislatestenemies upon a trophy rack.DESCR IPTIONSAVE33Rend3+3+Damage3+3+-1-D314Headtaker:You can re-roll failed woundrolls for Queek Headtaker when hetargetsaHero.Dwarf Gouger:When Queek Headtakertargets aDuardinunit with DwarfGouger, the damage inflicted is doubled.Warp-shard Armour:If you pass asaveroll for Queek Headtaker with a rollof6 or more, the unit that struck the blowimmediately suffers 1 mortal wound.ABILITIESKill-kill!:If Queek Headtaker uses thisability, you can re-roll any hit rolls ofa1for anySkavenunit from your armythatis within 13" of Queek when it is chosentofight in the combat phase. You can re-rollfailed hit rolls of 1 and 2 instead if theSkavenunit is attacking aDwarfor anOrcs & Goblins unit. This ability lastsuntil your next hero phase.COMM AND ABILIT Y5KEYWORDSCHAOS , SKAVEN, VERMIN US,HERO, SKAVEN WARLORD, QUEEKHEADTAKERWARLORD SPINETAILMOVEUNDSWO6"65BR4+AVERYMELEE WEAPONSBlade of CorruptionRusty DaggerRangeAttacksTo Hit1"1"To WoundWarlord Spinetail is a single model.Hewields the Blade of Corruption alongsidea Rusty Dagger, and he can throttlefoes to death with his abnorma lly largeSpined Tail.Spined Tail:If Warlord Spinetail iswithin3" of an enemyHeroat the start ofacombat phase, he can attempt to throttlethem with his tail. If he does, both youandDESCR IPTIONSAVE33Rend3+3+Damage3+4+--D31ABILITIESyour opponent roll a dice. If you rollthehigher result, the enemyHerosuffersamortal wound. If your result is doubleyouropponent’s, that model suffers D3 mortalwounds instead.Blade of Corruption:At the end ofthecombat phase, roll a dice for each enemymodel that suffered any wounds fromtheBlade of Corruption in that phase butwasnot slain. On a 6 that model succumbs to acorrupting disease and suffers a mortalwound.Nurgleunits are not affectedby this ability and do not suffer thisextramortal wound.Attack-attack!:If Warlord Spinetailusesthis ability, you can re-roll any woundrollsof a 1 for anyVerminusunit from yourarmy if it is within 13" of Spinetail whenit ischosen to fight in the combat phase.COMM AND ABILIT YKEYWORDSPERTHANQUOL AND BONERIPCHAOS, SKAVEN, VERMIN US,Warpfire ProjectorsTo HitAttacksRangeWarhammer Age of Sigmar © GamesMISSILE WEAPONSWorkshop Ltd. 2015HERO, SKAVEN WARLORD, WARLORD SPINETAILTo WoundRendRendDamageDamageMOVEUNDSWO✹SAVE8"See belowTo Wound134+7MELEE WEAPONSRangeAttacksTo HitBRAVERYStaff of the Horned RatWarpfire BraziersCrushing Blows2"2"2"244+3+4+3+3+3+-1-2-1D332✹6DAMAGE TABLEWounds SufferedMoveCrushing BlowsCasting Value0-34-56-89-1011+10"9"8"7"6"65432SCORCH6+7+8+9+10+DESCR IPTIONABILITIESmodelThanquol and Boneripper is a singlethat comprises the scheming Grey Seers!)Thanquol and the latest (and enormouRat Ogreincarnation of his loyalarmedbodyguard, Boneripper. Thanquol isbearswith the Staff of the Horned Rat andofa Warp-amulet. He also has a stashhisWarpstone Tokens that he uses to boost).magical powers (and feed his addictionBoneripper can be equipped either withadeadly Warpfire Projectors that burnreswathe of death at range, or with WarpfiBraziers that trail green flame as theywreak utter havoc in melee. Either way,sheerBoneripper can also attack using hisphysical bulk, pulverising the foe withCrushing Blows.erWarp-amulet:Thanquol and Bonerippheal 1 wound in each of your hero phases.Warpfire Projectors:When firingBoneripper’s Warpfire Projectors, picka unit within range; it suffers 2D6mortal wounds.Warpstone Addiction:When Thanquolattempts to cast a spell he must consumehea piece of unrefined warpstone. Whencandoes so, roll a D6; on a 2 or more youif itre-roll the subsequent casting attempteis failed. On the roll of a 1, the WarpstonToken has no effect (other than toaniaheighten Thanquol’s sense of megalomnoia).and parafoesThanquol thrusts out his paw and hisby a(or his underlings) are roasted alivecastinggout of magical flame. Scorch has aavalue of 6. If successfu lly cast, selectersvisible unit within 26". That unit suffaD3 mortal wounds. If Thanquol targetsD6Skavenunit with this spell, it suffersmortal wounds instead.COMM AND ABILIT YMAGICtoThanquol is a wizard. He can attemptcast two different spells in each of yourown hero phases, and attempt to unbindHetwo spells in each enemy hero phase.knows the Arcane Bolt, Mystic Shieldand Scorch spells. Thanquol also knowsof anySkaven Wizardthatthe spellsis within 13" in the hero phase (butonly whilst he remains within 13" ofthat Wizard).anquolBlessings of the Horned Rat:If Thuses this ability, select aSkavenunitrollwithin 13". Until your next hero phase,whenever that unit suffers a wounda diceor mortal wound. Add one to the resultmodels. On a 6if the unit has 13 or moreor more, the Horned Rat saves his minionfrom harm and that wound or mortalwound is ignored.KEYWORDSHERO, WIZAR D, GREYCHAOS , SKAVEN, MASTERCLAN,SEER, THANQUOL AND BONERIPPERWarhammer Age of Sigmar © GamesWorkshop Ltd. 2015Warhammer Age of Sigmar © Games Workshop Ltd. 2015THANQUOL AND BONERIPPERMOVEMISSILE WEAPONSRangeAttacksAttacksTo HitTo HitTo WoundRendRendDamageDamageUNDSWO✹4+7SAV EWarpfire ProjectorsMELEE WEAPONS8"RangeSee belowTo Wound13Staff of the Horned RatWarpfire BraziersCrushing Blows2"2"2"244+3+4+3+3+3+-1-2-1D332BRAERYV✹DAMAGE TABLEWounds SufferedMoveCrushing BlowsCasting Value0-34-56-89-1011+10"9"8"7"6"65432SCORCH678910DESCRIPTIONThanquol and Boneripper is a single modelthat comprises the scheming Grey SeerThanquol and the latest (and enormous!)incarnation of his loyal Rat Ogrebodyguard, Boneripper. Thanquol is armedwith the Staff of the Horned Rat and bearsa Warp-amulet. He also has a stash ofWarpstone Tokens that he uses to boost hismagical powers (and feed his addiction).Boneripper can be equipped either withdeadly Warpfire Projectors that burn aswathe of death at range, or with WarpfireBraziers that trail green flame as theywreak utter havoc in melee. Either way,Boneripper can also attack using his sheerphysical bulk, pulverising the foe withCrushing Blows.ABILITIESWarp-amulet:Thanquol and Boneripperheal 1 wound in each of your hero phases.Warpfire Projectors:When firingBoneripper’s Warpfire Projectors, picka unit within range; it suffers 2D6mortal wounds.Warpstone Addiction:When Thanquolattempts to cast a spell he must consumea piece of unrefined warpstone. When hedoes so, roll a dice; on a 2 or more you canre-roll the subsequent casting attempt if itis failed. On the roll of a 1, the WarpstoneToken has no effect (other than toheighten Thanquol’s sense of megalomaniaand paranoia).Thanquol thrusts out his paw and his foes(or his underlings) are roasted alive by agout of magical flame. Scorch has a castingvalue shown in the damage table, above.If successfully cast, select a visible unitwithin 26". That unit suffers D3 mortalwounds. If Thanquol targets aSkavenunit with this spell, it suffers D6 mortalwounds instead.COMMAND ABILITYBlessings of the Horned Rat:If Thanquoluses this ability, select aSkavenunitwithin 13". Until your next hero phase, rolla dice whenever that unit suffers a woundor mortal wound. Add one to the resultif the unit has 13 or more models. On a 6or more, the Horned Rat saves his minionfrom harm and that wound or mortalwound is ignored.MAGICThanquol is a wizard. He can attempt tocast two different spells in each of yourown hero phases, and attempt to unbindtwo spells in each enemy hero phase. Heknows the Arcane Bolt, Mystic Shieldand Scorch spells. Thanquol also knowsthe spells of anySkaven Wizardthatis within 13" in the hero phase (butonly whilst he remains within 13" ofthat Wizard).KEYWORDSCHAOS, SKAVEN, MASTERCLAN, HERO, WIZARD, GREY SEER, THANQUOL AND BONERIPPERWarhammer Age of Sigmar © Games Workshop Ltd. 2015SKAVEN GREY SEERMOVEUNDSWO6"655+MELEE WEAPONSRangeAttacksTo HitTo WoundRendDamageSAV EWarpstone Staff2"14+3+-1D3BRAERYVDESCRIPTIONA Skaven Grey Seer is a single model. Hecarries a Warpstone Staff to battle and astash of Warpstone Tokens.MAGICA Skaven Grey Seer is a wizard. He canattempt to cast one spell in each of yourhero phases, and attempt to unbindone spell in each enemy hero phase. Heknows the Arcane Bolt, Mystic Shield andVermintide spells.VERMINTIDECOMMAND ABILITY‘Underlings Will not Flee, must Fight-fight!’:If a Skaven Grey Seer uses thisability, then until your next hero phase youcan roll a dice whenever aSkavenmodelfrom your army flees whilst within 26" ofthe Grey Seer. On a 4 or more that model ismore scared of the Grey Seer’s wrath thanthe enemy and does not flee.ABILITIESWarpstone Tokens:When a SkavenGrey Seer attempts to cast a spell he canconsume a piece of unrefined warpstone. Ifhe does so, roll a dice; on a 2 or more youcan re-roll the subsequent casting attemptif it fails. On the roll of a 1, the warpstoneravages the Skaven Grey Seer’s body and hesuffers a mortal wound.The Grey Seer summons a tide of voraciousrats that scurry forth and gnaw a swatheof ruin across the battlefield. Vermintidehas a casting value of 6. If successfully cast,select an enemy unit that is within 26" ofthe caster. Roll a dice for each model in theselected unit; it suffers a mortal wound foreach result of a 6 you roll.KEYWORDSCHAOS, SKAVEN, MASTERCLAN, HERO, WIZARD, GREY SEERWarhammer Age of Sigmar © Games Workshop Ltd. 2015SCREAMING BELLMOVEUNDSWO✹4+10SAV EMELEE WEAPONSRangeAttacksTo HitTo WoundRendDamage12Warpstone StaffRat Ogre’s ClawsRusty Wheels and Spikes2"1"1"34D64+4+4+3+3+-1-1-121BRAERYV✹DAMAGE TABLEWounds SufferedMoveRusty Wheels & SpikesPeal of Doom Range0-23-45-78-910+4"4"2"2"1"2+3+4+4+5+13"11"9"7"5"DESCRIPTIONA Screaming Bell is a single model crewedby a hulking Rat Ogre who heaves on agreat chain to ring the dreaded bell. AGrey Seer perches atop the ScreamingBell, exhorting his minions and castingspells. He carries a Warpstone Staff. Abrazier of warpstone burns at the fore ofthe Screaming Bell, disrupting the abilitiesof spellcasters unaccustomed to the balefulvapours. Any who come too close to theScreaming Bell meet a quick and messyend beneath its Rusty Wheels and Spikesor are pulverised by the Rat Ogre’s Claws.Peal of Doom:In your hero phase, theScreaming Bell tolls. Roll two dice, add thescores together and consult the table belowto see what happens (no modifiers can beapplied to this roll). If a result says that iteffects units ‘within range of the Peal ofDoom’, consult the Damage Table above tosee the current range of that effect.Magical Backlash:The ScreamingBell immediately suffers 1mortal wound.3-4Unholy Clamour:The ScreamingBell can move an extra 6" in its nextmovement phase.5-6Deafening Peals:Roll a dice for everyenemy unit within range of the Pealof Doom. On a 4 or more, that unitsuffers a mortal wound.7Avalanche of Energy:Add 1 to allcasting rolls forSkaven Wizardsthat are within range of the Peal ofDoom during this hero phase.8-9Apocalyptic Doom:Roll a dice forevery enemy unit within range ofthe Peal of Doom. On a 4 or more,that unit suffers D3 mortal wounds.10-11Wall of Unholy Sound:AllSkavenmodels from your army that arewithin 13" of the Screaming Bellwhen they attack in your nextcombat phase make one extra attackwith each of their melee weapons.12A Stirring Beyond the Veil:Thebell summons a Verminlord tothe battlefield. Set up a singleVerminlordanywhere on thebattlefield that is more than9" from any enemy model. TheVerminlord cannot move in its nextmovement phase.213Improbable Victory!:Againstall probability and reason, youimmediately win the battle (andare hereafter branded a cheat –not that that should bother a trueskaven general).MAGICThe Grey Seer atop a Screaming Bell is awizard. He can attempt to cast one spellin each of your hero phases, and attemptto unbind one spell in each enemy herophase. He knows the Arcane Bolt, MysticShield and Cracks Call spells.CRACKS CALLABILITIESPushed Into Battle:For every 3Skavenmodels that are within 1" of a ScreamingBell at the start of your movement phase,add 1" to its Move characteristic until theend of the phase. If there are at least 10Skavenmodels within 1" of this modelwhen you roll the dice to see how far it cancharge, it makes 2D6 attacks with its RustyWheels and Spikes in the following combatphase rather than D6.Warpstone Brazier:The fell stench ofburning warpstone disrupts the flow ofmany spellcasters. AllWizardsmustsubtract 1 from their casting rolls if theyare within 6" of any Screaming Bells. Thisdoes not affectChaos Wizards.With an arcane incantation, the Grey Seercauses the very ground to split asunder.Cracks Call has a casting value of 6. Ifsuccessfully cast, select a unit within 18"and roll two dice; that unit suffers a mortalwound for each point by which the totalscore exceeds its Move characteristic (forexample, if you rolled a 7, and the unit’sMove was 4", it would suffer 3 mortalwounds). Cracks Call has no effect on unitsthat can fly.COMMAND ABILITYThe Altar of the Horned Rat:If the GreySeer atop the Screaming Bell uses thisability, then until your next hero phase youcan add one to the Move and Bravery of allSkavenunits from your army that can seethe Screaming Bell.KEYWORDSCHAOS, SKAVEN, MASTERCLAN, HERO, WIZARD, GREY SEER, SCREAMING BELLWarhammer Age of Sigmar © Games Workshop Ltd. 2015 [ Pobierz całość w formacie PDF ]

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