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//-->THE EMPIREWARSCROLLSCOMPENDIUMINTRODUCTIONIn fair Sigmaron the free peopleof humanity gather, preservingheraldry and cultural traditions fromcivilisations ground beneath the weightof unceasing strife. The clamour ofwarlike souls fills the heavens, united inSigmar’s name. Though some of theselost tribes have been driven from theirhomelands, and others cast adrift onthe tides of time, every soul amongstthem dreams of wreaking bloodyrevenge upon the forces of Chaos.The warscrolls in this compendiumallow you to use your CitadelMiniatures collection in fantasticalbattle, whether telling epic stories setduring the Age of Sigmar, or recreatingthe wars of the world-that-was.WARSCROLL KEY1. Title:The name of the model that thewarscroll describes.2. Characteristics:Each warscroll has a set ofcharacteristics that tell you how fast, powerful andbrave the model is, and how effective its weapons are.3. Description:The description tells you what weaponsthe model can be armed with, and what upgrades (ifany) it can be given. The description will also tell you ifthe model is fielded on its own as a single model, or aspart of a unit. If the model is fielded as part of a unit,then the description will say how many models the unitshould have (if you don’t have enough models to field aunit, you can still field one unit with as many models asyou have available).4. Abilities:Abilities are things that the model can doduring a game that are not covered by the standardgame rules.5. Keywords:All models have a list of keywords.Sometimes a rule will say that it only applies to modelsthat have a specific keyword on their warscroll.For example, a rule might say that it applies to ‘allStormcast Eternalswithin 12"’. This means thatit would apply to models that have theStormcastEternalkeyword on their warscroll.6. Damage Table:Some models have a damage table thatis used to determine any of the model’s characteristics.Look up the number of wounds the model has sufferedto find the value of the characteristic in question.1VALTENMOVEUNDSWO25"7MELEE WEAPONS5BR5+AVERYBlacksmith’s HammersGhal MarazWarhorse’s Steel-shod HoovesRangeAttacksTo Hit1"1"1"To Wound632Rend3+4+4+Damage3Valten is a single model. He wields apair ofBlacksmith’s Hammers.Valten can ride to battle on a bardedWarhorse. When he does, he wearsfullplate armour and wields Ghal Marazinstead of his Blacksmith’s Hammers.When riding a Warhorse, Valten’s Moveis increased to 10" and his Save to 4+.He also gains the Warhorse’s Steel-shodHooves attack.WARHORSEDESCR IPTIONSAVE4+3+4+--2-1314Iron Resolve:The first time Valtenis slain,roll a dice. On the roll of 2 or more,herefuses to die, picks himself back upandmiraculously fights on; Valten is notslainand all his wounds are healed.ABILITIESMarked for Greatness:Once per battle,ina combat phase, Valten can performdeedsworthy of legend. When he does, hemakesan extra D3 attacks with his Blacksmith’sHammers or Ghal Maraz, and you canre-roll failed save rolls for him until theendof the phase.5KEYWORDSORDER , HUMAN, FREE PEOPLE, HERO, VALTENMARIUS LEITDORF610"4+7BRAVERYMOVEUNDSWOMELEE WEAPONSStiletto DaggerDaisy’s Steel-shod HoovesThe Averland RunefangRangeAttacksTo Hit1"1"1"To Wound332Rend3+4+4+DamageMarius Leitdorf is a single model, Heisarmed with the Averland Runefanganda Stiletto Dagger. Marius rides Daisy,awarhorse that strikes at its enemieswithSteel-shod Hooves.The Mad Count:Marius Leitdorf isanexceptional swordsman, even if he istotallyinsane. If, during your hero phase, youpretend to ride an imaginar y horse,youcan re-roll failed hit rolls for the AverlandKEYWORDSMOVEUNDSWODESCR IPTIONSAVE3+5+4+-1--D311Runefang until your next hero phase.Ifyou actually talk to your imaginar yhorseyou can re-roll failed wound rolls aswell.Lunatic Ravings:If Marius Leitdorfusesthis ability, roll a dice:1-2Outrageous Insult:Select an enemyunit within 15". Your opponent mustsubtract 1 from all hit rolls for thatunit until your next hero phase, suchis their stuttering outrage.COMM AND ABILITIESABILITIESWKARL FR ANZ ON DEATHCLAORDER , HUMAN, FREE PEOPLEThe Reikland RunefangGhal MarazDeathclaw’s Deadly BeakTo HitAttacksRangeWarhammer Age of Sigmar © GamesMELEE WEAPONSWorkshop Ltd. 20153-4Insane Bravado:State Regimentunits from your army do not needto take battleshock tests if theyare within 15" of Marius in thebattleshock phase5-6Tactical Brilliance:Select aStateRegimentunit within 15". That unitcan move twice, shoot twice or attacktwice in the combat phase duringyour turn., HERO, EMPIRE GENERA L, MARIU1"43+To WoundS LEITDORF-1-2-2-1RendDamage✹SAVE3+3+3+3+D33134+81"2"2"324+3+3+✹2BRAVERYDeathclaw’s Razor Claws✹6DAMAGE TABLEWounds SufferedMoveDeadly BeakRazor Claws0-34-67-910-1112+15"13"11"9"7"D6D6D3D3165432Stirring Valour:If Karl Franz is yourarmygeneral,Free Peopleunits in yourif theydo not have to take battleshock testsare within 15" of him.DESCR IPTIONABILITIESKarl Franz on Deathclaw is a singlethemodel. Karl Franz is armed with eitherHe alsoReikland Runefang or Ghal Maraz.bears the Silver Seal – an arcane talismanridesthat can ward away harm. Karl Franzthe loyal Griffon Deathclaw, who fightswith his Deadly Beak and Razor Claws.FLYckPiercing Bloodroar:In the battleshophase, Deathclaw can loose a piercingBloodroar at a unit within 8". If he does,must roll two dice and use thethat unitckhighest result if it has to take a battleshotest that phase.The Silver Seal:You can re-roll failedroll asave rolls for this model. In addition,dice each time this model suffers a mortalwound. On a 6, that wound has beenabsorbed by the Silver Seal and is ignored.theLoyal Beast:Deathclaw will fight untilrbitter end to protect his master. Whenevere-rollthis model suffers a wound, you canBeak andhit rolls for Deathclaw’s Deadlye.Razor Claws until the next hero phasCOMM AND ABILIT YKarl Franz on Deathclaw can fly.Leader of Men:If Karl Franz uses thisability, select oneFree Peopleunitwithin 15". Until your next hero phase,attackmodels in that unit make one extrawith each of their melee weapons.KEYWORDSORDER, HUMAN, GRIFFON, FREEPEOPLE , MONSTER, HERO, KARLFRANZ ON DEATHCLAWWarhammer Age of Sigmar © GamesWorkshop Ltd. 2015Warhammer Age of Sigmar © Games Workshop Ltd. 2015KARL FRANZ ON DEATHCLAWMOVEUNDSWO✹4+8SAV EMELEE WEAPONSRangeAttacksTo HitTo WoundRendDamage13The Reikland RunefangGhal MarazDeathclaw’s Deadly BeakDeathclaw’s Razor Claws1"1"2"2"4323+4+3+3+3+3+3+3+-1-2-2-1D33✹2BRAERYV✹DAMAGE TABLEWounds SufferedMoveDeadly BeakRazor Claws0-34-67-910-1112+15"13"11"9"7"D6D6D3D3165432DESCRIPTIONKarl Franz on Deathclaw is a singlemodel. Karl Franz is armed with either theReikland Runefang or Ghal Maraz. He alsobears the Silver Seal – an arcane talismanthat can ward away harm. Karl Franz ridesthe loyal Griffon Deathclaw, who fightswith his Deadly Beak and Razor Claws.FLYABILITIESPiercing Bloodroar:In the battleshockphase, Deathclaw can loose a piercingBloodroar at a unit within 8". If he does,that unit must roll two dice and use thehighest result if it has to take a battleshocktest that phase.The Silver Seal:You can re-roll failedsave rolls for this model. In addition, roll adice each time this model suffers a mortalwound. On a 6, that wound has beenabsorbed by the Silver Seal and is ignored.Loyal Beast:Deathclaw will fight until thebitter end to protect his master. Wheneverthis model suffers a wound, you can re-rollhit rolls for Deathclaw’s Deadly Beak andRazor Claws until the next hero phase.ORDER, HUMAN, GRIFFON, FREE PEOPLE, MONSTER, HERO, KARL FRANZ ON DEATHCLAWStirring Valour:If Karl Franz is yourgeneral,Free Peopleunits in your armydo not have to take battleshock tests if theyare within 15" of him.COMMAND ABILITYLeader of Men:If Karl Franz uses thisability, select oneFree Peopleunitwithin 15". Until your next hero phase,models in that unit make one extra attackwith each of their melee weapons.Karl Franz on Deathclaw can fly.KEYWORDSWarhammer Age of Sigmar © Games Workshop Ltd. 2015KURT HELBORGMOVEUNDSWO10"7MELEE WEAPONSRangeAttacksTo HitTo WoundRendDamage54+SAV EThe Solland RunefangKrieglust’s Hooves1"1"423+4+3+4+-1-D31BRAERYVDESCRIPTIONKurt Helborg is a single model. He fightswith the Solland Runefang and bears theLaurels of Victory. He rides Krieglust, wholashes with his Hooves.ABILITIESLaurels of Victory:These enchanted laurelsmagnify the wearer’s stature such that fewcan muster the courage to stand before him.If any enemy units fail a battleshock testwithin 3" of Kurt Helborg, an additionalmodel will flee from that unit.Pride of the Reiksguard:Helborg’sskill is as legendary as his moustache ismagnificent. You can re-roll any failed hitrolls when attacking with the Runefangso long as you have a bigger and moreimpressive moustache than your opponent.COMMAND ABILITYThe Reiksmarshal:If Kurt Helborg usesthis ability, then you can re-roll the dicewhen determining the charge distance ofFree Peopleunits from your army within15" at the start of your next charge phase.KEYWORDSORDER, HUMAN, FREE PEOPLE, KNIGHTLY ORDERS, HERO, GRAND MASTER, KURT HELBORGWarhammer Age of Sigmar © Games Workshop Ltd. 2015BALTHASAR GELT,THE SUPREME PATRIARCHMOVEUNDSWO12"8MELEE WEAPONSRangeAttacksTo HitTo WoundRendDamage54+SAV EStaff of VolansPegasus’ Iron-hard Hooves1"1"224+4+3+4+-1-D31BRAERYVDESCRIPTIONBalthasar Gelt is a single model. He iscarries the Staff of Volans and wears theAmulet of Sea Gold. Balthasar Gelt ridesto war on the back of an Imperial Pegasusthat attacks with its Iron-hard Hooves.FLYABILITIESAmulet of Sea Gold:You can add 1 to anyunbinding rolls for Balthasar Gelt for eachenemyWizardwithin 18" of Gelt whenhe makes the attempt.Alchemist Supreme:You can add 1 tocasting rolls for Balthasar Gelt if the battleis taking place in the Realm of Metal.SEARING DOOMBalthasar Gelt can fly.MAGICBalthasar Gelt is a wizard. He can attemptto cast two different spells in each of yourhero phases, and attempt to unbind twospells in each enemy hero phase. He knowsthe Arcane Bolt, Mystic Shield and SearingDoom spells.KEYWORDSWith a gesture Gelt causes his foes’ ownarmour to glow red hot and burn thewarriors encased within. Searing Doomhas a casting value of 6. If successfully cast,pick a visible target unit within 18" and roll6 dice. That unit suffers 1 mortal wound foreach dice rolled that is equal to or higherthan that unit’s Save characteristic (forexample, a unit with a save of 4+ wouldsuffer a mortal wound for each dice resultthat was a 4 or more). Units with a save of‘-’ cannot be affected by this spell.ORDER, HUMAN, FREE PEOPLE, HERO, WIZARD, BALTHASAR GELTWarhammer Age of Sigmar © Games Workshop Ltd. 2015
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