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opposing faction in player-versus-player combat at
the at the game’s end (after the 30th turn).
- 6 Alliance Quest tokens
- 6 Horde Quest tokens
- 8 War tokens (2 each of four different colors)
- 12 Action tokens
Are you ready to explore the misty eaves of the
Silverpine Forest, the hills of the Hinterlands, or
the rotten corruption of the Plaguelands? Are you
ready to set forth on a great adventure, building
your skills and prowess while collecting equipment
and artifacts of legend and power? Are you ready
to set yourself against the overwhelming will of a
great enemy such as Kel’Thuzad or the mighty
Nefarian? Above all, are you ready to lead your
faction to honor and dominance of Azeroth?
Below is a list of all the components that you will
find in your copy of WORLD OF WARCRAFT:
THE BOARD GAME.
Below you will find a brief description of every
game component.
- This rules booklet
- 1 game board
- 120 plastic creature figures, including:
8 green, 4 red, and 4 blue Murlocs
8 green, 4 red, and 4 blue Gnolls
6 green, 3 red, and 3 blue Ghouls
8 green, 4 red, and 4 blue Scarlet Crusaders
4 green, 2 red, and 2 blue Naga
4 green, 2 red, and 2 blue Giant Spiders
4 green, 2 red, and 2 blue Worgen
4 green, 1 red, and 1 blue Wildkin
4 green, 1 red, and 1 blue Ogres
6 green, 3 red, and 3 blue Wraiths
2 green, 1 red, and 1 blue Doom Guards
2 green, 1 red, and 1 blue Drakes
2 green, 1 red, and 1 blue Infernals
- 16 plastic character figures
- 7 double-sided character sheets
- 2 single-sided character sheets
- 63 character counters (7 for each class )
- 15 cardboard Stun tokens
- 15 cardboard Curse tokens
- 6 cardboard Bag tokens
- 6 cardboard Spellbook tokens
- 1 turn marker
- 216 Class cards (for 9 distinct classes)
- 120 Item cards
- 40 Alliance Quest cards
- 40 Horde Quest cards
- 47 Event cards
- 5 Kel’Thuzad Event cards
- 3 Overlord sheets
- 58 Energy tokens (in 1’s and 3’s)
- 58 Health tokens (in 1’s and 3’s)
- 138 gold tokens (in 1’s and 3’s)
- 40 Hit tokens
- 20 Armor tokens
- 21 eight-sided dice (7 red, 7 blue, and 7 green)
- 2 Creature Reference Sheets
- 5 Lord Kazzak Overlord counters
- 1 Kel’Thuzad Overlord counter
- 1 Nefarian Overlord counter
- 5 Point of Interest tokens
Enter the World of Warcraft.
Welcome to the exciting experience that is
WORLD OF WARCRAFT: THE BOARD GAME.
This epic production is based on the powerful and
hugely popular online role-playing game by
Blizzard Entertainment.
We hope that playing WORLD OF WARCRAFT:
THE BOARD GAME will give you and your
friends an entirely new and exciting experience
both akin to and different from its online counter-
part. When adapting the role-playing experience
from the computer screen to the game board, we
were able to infuse WORLD OF WARCRAFT:
THE BOARD GAME with some tactile and social
experiences that are not possible in the PC game.
Of course, the reverse is also true, in that it is not
possible to capture all the online game elements
when re-creating the WoW experience in a board
game format. Experienced WoW players may note
several elements that may not work exactly as they
would expect them to in the online game, but we
are confident that players will enjoy how the spirit
of World of Warcraft has been captured in the card-
board, paper, and plastic contained herein.
The large, colorful game board is the centerpiece of
WORLD OF WARCRAFT: THE BOARD GAME.
The game board represents the seven areas in the
realm of Lordaeron, and functions as the primary
area of play.
There are 13 different types of creatures included in
WORLD OF WARCRAFT: THE BOARD GAME.
Throughout the game, as Quest cards are drawn, the
plastic figures representing creatures will be placed
(or “spawned”) on the game board as directed by
each quest. The green and red creatures are called
quest creatures, and must be defeated by players
as their characters seek to resolve quests. Blue crea-
tures are called independent creatures and,
although they are spawned by Quest cards, they are
not tied directly to a quest and pose obstacles to
characters traveling through Lordaeron.
The object of the WORLD OF WARCRAFT: THE
BOARD GAME is to bring your faction (either the
Alliance or the Horde) to victory by either defeat-
ing one of the game’s Overlords or defeating the
Each character receives 7 character counters at the
beginning of the game (use the side of the token
representing the chosen character). These counters
are used for a variety of purposes, such as keeping
track of experiences points (XP) on the Experience
Track, keeping track of a character’s level on his
character sheet, and so forth.
Throughout this rules set, and on
many of the cards, this game refers
commonly to its two factions.
These 16 plastic figures represent the 16 available
characters in the game – eight characters for the
Horde faction and eight characters for the Alliance
faction. After players have selected their character
at the beginning of the game, the corresponding
plastic figure is placed on the board to represent
that character’s location.
There are two factions in WORLD
OF WARCRAFT: THE BOARD
GAME – the Horde faction, and
the Alliance faction.
WORLD OF WARCRAFT: THE
BOARD GAME is a team game,
with characters evenly divided into
either the Horde or the Alliance
faction at the beginning of the
game. Players seek not to gain vic-
tory for themselves, but for their
faction.
Stun
Curse
Certain creatures types are able to either Curse or
Stun characters during combat. These counters are
placed underneath an affected character’s plastic
figure to represent these effects. As the effects wear
off, the counters are discarded. The rules for both
the Stun and Curse conditions are found on page 36
of these rules.
There are nine character sheets in WORLD OF
WARCRAFT: THE BOARD GAME, seven of
them double-sided and two single-sided. The seven
double-sided character sheets represent two charac-
ters – on one side a Horde character and the other
side an Alliance character – of the same class. The
two single-sided character sheets represent one
character of a class unique to the Horde (the
Shaman) and one unique to the Alliance (the
Paladin). At the beginning of the game, each player
will choose which class he will play, and take the
character sheet corresponding to that class. The
character sheet is then placed with either the Horde
or the Alliance side faceup, depending on which of
the two factions the player joins.
Spellbook
Bag
In the WORLD OF WARCRAFT
online game, many character class-
es use different terms such as
“Mana” and “Rage” to represent
their primary non-health character
resource. In WORLD OF WAR-
CRAFT: THE BOARDGAME, we
have, for reasons of simplicity,
used the common term “Energy”
for every character class. As in the
online game, however, the nature
of how Energy is used and manipu-
lated can vary greatly from charac-
ter class to character class.
At the beginning of the game, each character
receives one of each of these tokens. A character
must store any of his acquired Power cards under-
neath his Spellbook token when not used on his
character sheet. A character must store any acquired
Item cards underneath his Bag token when not
used on his character sheet. There is no limit to the
number of Powers that may be stored underneath
the Spellbook token, but a player may only store up
to three items underneath his Bag token (this is the
“Bag capacity limit”).
Quest cards represent the adventures and challenges
Energy
Health
The turn marker is placed on the turn track, and is
advanced one space after each faction turn. The
game ends after the 30th turn.
that characters must face in order to gain experi-
ence points, gold, and powerful items. As each
Quest card is drawn, it immediately spawns quest
creatures (red/green) and perhaps independent crea-
tures (blue) as indicated by the card.
These tokens (in denominations of one and three)
are placed primarily in the respective Health and
Energy regions on the character sheets and repre-
sent the remaining Health and Energy available to
each character. As a character suffers Health or
Energy loss, these tokens are removed from the
character sheet. When a character rests or is healed,
those tokens are then returned to the character sheet
once more.
In WORLD OF WARCRAFT: THE BOARD
GAME you will find nine separate Class decks,
each representing one of the character classes of the
game. The back of each Class card is identified by
a distinct Class symbol. Each Class deck consists of
exactly 24 cards, 12 of which are Power cards and
12 Talent cards.
Gold tokens (in denominations of one and three)
form the principal currency of WORLD OF WAR-
CRAFT: THE BOARD GAME.
Power cards represent spells and abilities that
characters may acquire as they train throughout the
game.
After certain turns, as indicated by the turn track,
one or more Event cards are drawn. Event cards
represent a myriad of different effects, such a mov-
ing blue creatures, spawning “boss” creatures, auc-
tions for special items, etc.
Talent cards are awarded to a character whenever
he gains a level. Talent cards represent either new
abilities or improvements to existing abilities.
There are three Overlords in WORLD OF WAR-
CRAFT: THE BOARD GAME, representing a spe-
cial enemy against whom characters of both fac-
tions will struggle throughout the course of the
game. At the beginning of the game, players deter-
mine which Overlord will be represented in the
upcoming game, and place the sheet representing
that Overlord near the game board. The first faction
to defeat this Overlord wins the game.
Two oversize Creature Reference Sheets are includ-
ed in the game. One side of each sheet shows the
combat statistics, rewards, and special abilities of
each creature type in the game, while the reverse
side of the sheet contains a helpful summary of the
game rules and sequences.
Item cards represent weapons, armor, potions, and
other equipment that will assist characters on their
journey to becoming formidable heroes.
!
There are three different colors of dice in WORLD
OF WARCRAFT: THE BOARDGAME. The red
dice represent melee combat ability, the blue dice
represent magic and ranged combat ability, and the
green dice represent armor and defensive ability.
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Throughout this rules set and on
the game components, when we
refer to a friendly character or
player, we mean your character or
a character that belongs to the
same faction as your character.
When we refer to an enemy char-
acter or player, we mean a charac-
ter or player belonging to the
opposing faction.
Alliance
Quest Token
Horde
Quest Token
When we refer to an opponent, it
we mean either the boss, creature,
or enemy character opposing you
in combat.
Each faction should place these tokens on the board
in the same region as any quest creatures just
spawned by a friendly quest. In this way, each fac-
tion will always have five quest tokens on the
board, providing an easy visual reference to where
friendly quest objectives are located.
War Tokens
Point of
Interest Token
There are seven Overlord counters in the game, one
each for the Overlords Kel’Thuzad and Nefarian,
and five for the elusive Lord Kazzak. These tokens
represent the location of the specific Overlord on
the game board.
These tokens are placed on the game board when
specific Event cards are drawn, acting as visual
guides to the pertinent locations of those Event
cards.
Hit Token
Armor Token
These tokens are placed in a faction’s Combat Area
(located on the game board) during combat to keep
track of successful dice results.
Each player receives two action tokens, which may
be used to keep track of how many actions a char-
acter has used during his faction turn. Simply turn
the token over to its grey side to indicate that a
player has taken an action.
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